

- SUPER SHIFTY ARSENAL LEAD FULL
- SUPER SHIFTY ARSENAL LEAD PC
- SUPER SHIFTY ARSENAL LEAD PLUS
- SUPER SHIFTY ARSENAL LEAD WINDOWS
You'll be prompted to pick this up as part of the tutorial and it will then be in your base at the beginning of every new loop, so don't worry too much about keeping track of this one. When you first begin Deathloop, Colt is completely unarmed, and the first weapon he comes across is the machete. Gold weapons all come with three Trinket slots, a Perk, and a unique design feature that makes them highly desirable as the game's best weapons. Unlike the other rarity types, these are literally rare: they're unique models, available from one place and one place only in the whole game, and you usually have to complete a side-quest (known in Deathloop as an Arsenal Lead) to acquire them. However, there's also the matter of Gold weapons.
SUPER SHIFTY ARSENAL LEAD PLUS
SUPER SHIFTY ARSENAL LEAD PC
The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. Taking a left at the end of the hall leads to another circular room, and beyond it is a slightly flooded room with a battery powered probe.

SUPER SHIFTY ARSENAL LEAD WINDOWS
On this level, note the windows along the bottom of the floor on the left showing a work area. Through the window, you can spy a turret behind the locked door that's battery powered - hijack it and let it gun down some Eternalists down the other hall, then look past the locked door for a stairway down to the lower level.
SUPER SHIFTY ARSENAL LEAD FULL
Try to play it stealthy here, as firefights can get explodey, and annoyingly they won't trigger mines themselves.Ĭlean them up quietly and move further to find two separate halls - one with a hole down to the bottom level that's full of tripmines.Īt the end of the hall is a locked code door, and a smaller door to the right you can hit a button to open a shortcut back to the armory door - be sure to take the other battery back you found (so as not to waste the juices on the revolving room). Head up the broken stairs and through a small circular room with a battery slot - take note of this room, you'll be back soon enough.įurther up is an open bay with mines and tripwires everywhere, as well as two Eternalists - with another in the room to the right. One of the pair by the entrance usually has a lot of trinkets on him, and some powerful weapons - so be quiet and cautious by taking out the Eternalists on the outskirts first, before moving closer to eliminate the scout, and then the final pair. There are around 6 or 7 Eternalists all milling around, with a scout wandering to the right of the large door. There are several Eternalists outside the bunker entrance observing the smoke pouring out, but you can avoid them all if you run up the large slopes on the side of the entrance and hop to a balcony to go inside.Ĭarefully inspect your surroundings when you reach the catwalk overlooking the Ordnance Depot entrance that has been blown open. This will trigger the lead to investigate the nearby Ordnance Depot just north of your position. Soon after you enter the Complex area from the tunnels, you should hear a loud muffled explosion coming from somewhere nearby. This quest can only be undertake in The Complex District of Blackreef, and only at Noon before the big storm blankest the area in snow.
